Freelancer

Freelancer is a space trading and combat simulation video game developed by Digital Anvil and published by Microsoft Game Studios.
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1. Install the game
2. Copy crack to game directory overwriting freelancer.exe file

DISCOVERY MOD v4.85:REUNION
The development of Discovery 4.85 has taken 1,5 years to complete. Now we, the newly formed Discovery Development Team, present to you the result of our work. The wait is over. After months of online beta testing, Discovery Freelancer 4.85: Reunion is released and available for download.
Year is 817 After Settlement (A.S.), 16 years after the single-player campaign of Freelancer, and one year after Discovery 4.84 took place. A Sirius-wide war is on the brink of engulfing the sector. While Kusari pushes its onslaught against Bretonia deep into the Leeds system, Bretonia attempts to surround Kusari forces in Tau-31. Liberty attacks Rheinland in Bremen and Hudson, and Rheinland has to pull back to defend its own borders. As if this was not enough, in late 817 the Independent Miners Guild encountered a large number unknown ships in the Orkney system. The ships belonged to a rebel group formed within the long-lost House of Gallia, the existence of which remained unknown for centuries. Creation of a path into Gallia adds a new, powerful, player to the scene, and no one can tell what goals the new House will pursue in these troubled times. Rumors arise that the nation of France was betrayed during the Exodus, making historians and politicians of various Houses search deep into archives to find out what truly happened more than 1000 years ago in Sol.
Storyline is just a portion of the progress taking place in Discovery 4.85. As it was with previous Discovery versions, we created the mod as a full-scale expansion pack that adds diverse new content and yet remains balanced for online play, is stable, and is as bug-free as possible. Discovery 4.85 is the first version of the mod that was developed from the start by the Discovery Development Team, a dedicated group of 3D and 2D artists, coders, designers, writers, and testers.
Increased development time and an increased number of developers allowed us to finalize all features we were planning to implement, and make 4.85 the largest ever update for Discovery mod, which now became of the few mods that actually add more to the game than the original has. We introduced 79 brand new ships with new models, with over 30 previously included ships completely re-designed. Accurate hitboxes had been implemented for almost all ships, old and new. More than a hundred new weapon and equipment types have been added, many having custom models of their own, as well as custom weapon projectile and hit effects. Out of eight dozen new systems Discovery has, more than a half received significant updates, and 11 new ones were included, all of them following much higher quality standards than in previous versions.
The mod now has a renewed balance system for weapons, equipment and ships, plus a fully revamped economy system that provides profitable routes for all locations and factions. To add depth to the new economy, 46 new commodity types were introduced, and nearly all commodities (including original ones) received new detailed icons. The role-playing ID system (used on the official server and most other servers running our mod) has received 53 new IDs with clear and detailed descriptions. The new version also contains about 7000 new and rewritten infocard texts for various new and old ships, items, and places.
Some statistics for the mod include:
260 player flyable ships in the game total, of which 225 are introduced by Discovery;
About 110 new player flyable ship models introduced by version 4.85;
134 systems in the game total, of which 79 are introduced by Discovery;
11 new systems in 4.85, with about 30 systems receiving significant updates in the latest version;
448 bases in the game total, of which about 275 are introduced by Discovery;
91 factions in the game total, 44 new factions added by Discovery, of which 11 were introduced by version 4.85;
Over 100 new weapons introduced in 4.85, upping the number of new Discovery weapons above 200;
46 new commodities introduced in 4.85, with multiple new trade routes;
117 role-playing IDs in Discovery, of which 53 introduced by version 4.85;
About 10,000 new infocard texts introduced by Discovery, of which about 7,000 added or rewritten for 4.85.
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If you want to install Discovery MOD, follow the steps below
Discovery Installation from Discovery Dev Team with minor edition from me
1) Requirements:
Complete and clean installation of Freelancer without any patches or addons. English version is preferable, for all Discovery texts are written in English.
Freelancer Mod Manager (FLMM) version 1.3 (1.31) installation. Do not use any versions of FLMM 1.4 or 1.5. Included in rar file (FLMMInstaller.rar)
300 Mb of free space is required on the disk where FLMM is installed; 300 Mb of free space is required on the disk where Freelancer is installed. If Freelancer and FLMM are installed on one disk, 600 Mb of free space is required. No additional system requirements apply.
Prior to installing Discovery, it is recommended to remove (after backing up) all Freelancer-related files from My Documents\My Games\Freelancer folder.
2) After Freelancer is installed, create a copy of the whole Freelancer folder from C:\Program Files\Microsoft Games (or another location you chose during installation) to any other location. "Copy of Freelancer" next to your main Freelancer folder will be enough.
This is your backup in case any problems with your installation occur. It IS legal to make such backup. In case of trouble, simply remove everything from your main FL folder, and copy contents of "Copy of Freelancer" back there. This way, you get a free installation in less than 5 minutes.
3) Double-click "485discovery.zip.flmod". If FLMM was installed correctly, the file will be unzipped to FLMM folder. "Ready for activation" message will appear, and FLMM main window will open.
4) On this stage, you should be ready to set up options for Discovery.
5) To activate Discovery in FLMM:
SIMPLY select the mod, and SIMPLY activate it. Nothing else is required on this stage.
Do not install any other patches, mods, "minor additions" etc neither before nor after Discovery.
6) If the mod is activated successfully, you will see a green mark next to its name in FLMM. Everything is ready for playing now.
7) For 4.85update2, I just extracted it in the game dir overwriting files or follow MOD Updates below.
8) To revert back to v1,uninstall the FLMM, delete all contents in modded Freelancer folder and copy paste your back-up
For deactivation/uninstallation of the MOD, refer to appropriate section of the Readme.txt file included in 485update2-FREELANCER MOD.zip.
Mod Updates
Updating is performed by the Discovery automatic updater developed by Cannon. Each time the game is launched, it checks with the server if new updates are available. Updates are cumulative (you don’t have to download all of them, just the latest one). If automatic update fails, you can download standalone update packages from our forums (http://discoverygc.com) from elsewhere. Please follow the instructions included with the update to ensure that your installation is correct.
Automatic updating is highly recommended. Use manual updating only if automatic updater fails, and please report all such issues on our forums.
When the updater detects presence of the new update, it closes Freelancer and downloads the update. Later, Freelancer is launched again.
Refer to DSUpdateReadme.txt document included with the mod for additional information on the updater.
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